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If your mobile devices currently use the Ivanti Velocity Client, projects created and edited with the Velocity Console can be mass distributed manually or by using mobile device management (MDM) software like Ivanti Avalanche.
Before you can distribute projects to devices with the Velocity Client, you must first deploy all necessary elements of a project. The deployment creates a
.wldep file containing all scripts, images, keyboards, themes, and other resources needed to use the project.
Once your project is deployed as a
.wldep file, distribute them to devices using one of the following methods.
Prior to using a project in the Velocity Client, projects must first be deployed into a format usable by mobile and Smart devices using the client. When a project is deployed, it is stored as a .wldep file containing all the scripts, images, keyboards, and other resources needed to use the project.
To successfully deploy a project, you must create a host profile.
To deploy a project from the Velocity Console
1.From the Velocity Console, click Deploy.
2.Click the ... button to browse for a save location.
3.Navigate to the desired location and enter a file name to save the project as. Click Save to close the dialog.
The project is deployed as a .wldep to the specified destination. It can now be distributed to devices manually or using a mobile device management system like Avalanche.
With the Velocity Console, you can create custom keyboards, host profiles, and Client settings. These changes are imported to the Velocity Client by deploying a Velocity Console project to a
.wldep file and then uploading the file directly to a Smart device.
You can perform the upload manually through an external SD card.
To deploy a Velocity Console project to the Velocity Client manually
1.When deployed from the Velocity Console application, projects are bundled into a single
.wldep file that also contains all scripts, images, and other resources associated with the project. Copy the
.wldep file onto an external SD card at the following folder:
2.Remove the SD card from your computer and put it into the Android device.
3.Launch the Velocity Client on the device.
The app automatically extracts the new project details and makes them available for use. When connecting to the host profile associated with a deployed project, all of the keyboards, project settings, and element rules associated with the project are applied to the session.
For more information about how to use these files in the Client, see the Velocity Client User Guide.
If you have your devices licensed through Ivanti Avalanche, you can use the File payload to deliver hands-free app configurations from the Velocity Console to m1ultiple devices at once.
This process can only be performed after creating a
.wldep file with your project using the Velocity Console.
You can configure multiple file payloads to the same devices, but these payloads can only be deployed to devices managed in Avalanche.
To configure the Velocity Client when the device has an Avalanche license
1.Log in to the Avalanche Console.
2.Navigate to the folder where you want the payload created.
3.From the Profiles tab, click Add Payload in the Available Payloads panel.
4.The Payload dialog box appears. Select the Android option, and then the File payload to upload the project bundle.
5.Configure the options as desired and click Save.
6.From the Profiles tab, click Add Profile in the Available Profiles panel.
7.The New Profile dialog box appears. Click Application Configuration.
8.Create a name for the profile, then select the payload or payloads you want to associate with the profile. Save your changes.
9.Select the checkbox next to the name of the profile and click Apply in the Available Profiles panel.
10.Deploy your changes. The next time the device checks in, the payload is automatically downloaded and placed in the
/enterprise/usr folder. When the Velocity Client is launched, the new settings are applied and the host profiles are available.
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